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If your config file is no longer loaded correctly after update Version: 1.12.36-1.4.2-c, 
note the changes to line 4 and the last line. the config file must now end with #!

If your config file is no longer loaded correctly after update Version: 1.12.36-1.4.1-c, 
note the changes to line 0!

The Config_BMC.txt file is read line by line. 
It is therefore extremely important that the length of the file is not changed! 
Do not add or remove any lines. The file should consist of 227 lines and it must stay that way!
To avoid a crash, I tried to anticipate all possible errors that could occur in the Config_BMC formatting. In such a case, 
the processing of the Config_BMC is stopped and an error message is displayed in the minilog. 
If the game still crashes, this indicates an unforeseen error in the Config_BMC.
For example, if you only need two sliders, rename only the first two sliders and leave all the others as they are.
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line 0:
BMC from Daimos22 -> In this line you can enter your mod or your name. It will then be displayed briefly at the beginning of the minilog.

There is no limit to the length of your name. However, I recommend keeping it as short as possible.
If you want nothing to be displayed instead of your name, do not leave the line empty, this would result in a formatting error!
Instead, write: #-#


line 2:
1 -> this line is used to remove the "Select Actor" button. Only values ​​from 0 to 1.

If you hide the select actor button, the companion selection will also disappear


line 3:
111111 -> this line is used to remove the "Color commands": 

- the first digit is a check digit and must always be 1
- the second digit is for the skin tone. Only values ​​from 0 to 1
- the third digit is for the hair color. Only values ​​from 0 to 1
- the fourth digit is for the eyebrow color. Only values ​​from 0 to 1
- the fifth digit is for the beard color. Only values ​​from 0 to 1
- the sixth digit is for eye color. Only values ​​from 0 to 1


line 4:
1 -> With the fourth line you can display an input field below the minilog. Only values ​​from 0 to 1.

Now you can enter console commands directly.
You can find more information in the description in the Readme_BMC.txt file.


line 6:
Buttonmorphs are morphs that can be turned on and off at the touch of a button:

5 -> this line specifies how many button morphs you want to use. only values ​​from 0 to 5


line 8 - 21
bMorphname 1 -> What should the button be called?
morph1 -> what is the name of the shapekey? maximum 19 characters.

Attention! It is important to insert a space at the end of the shapekey name (shapekey )!


line 24:
The morph sliders continue below the dashed line:

50 -> the next line indicates how much morphslider you want to use. now values ​​from 0 to 50


from line 26:
sMorphname 1  -> What should the slider be called?
morph1   -> what is the name of the shapekey? maximum 19 characters.
10 -> a sensitivity multiplier for the slider. only values ​​from 1 to 10

Attention! It is important to insert a space at the end of the shapekey name (shapekey )!
The sensitivity multiplier is multiplied by the morph value and only affects the usability of the slider:
1 means that the morph steps are actually mapped from 1 to 10.
only ten steps in the slider are difficult to handle. Therefore I recommend a multiplier of 10. 
Then one morph step is executed per 10 slider steps


last line: 
# -> the config file must now end with #. The file is now read until # is recognized

